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Throughout the history of video games, there have been titles that have had a profound impact on the industry. These games quickly became a part of our popular culture. From Tetris to Super Mario 64 to Skyrim, these games have transformed their respective genres and gaming as a whole. Many influential games are often forgotten, such as the inspiration for cover shooter mechanics in WinBack, or Alien Resurrection pioneering modern first-person-shooter controls on the original Playstation. Did you know that every 3D game by Nintendo can trace its roots back to a Game Boy demo?

In 1992, Nintendo released a Game Boy game called X, based on a demo called Eclipse developed by Dylan Cuthbert. This demo would become the basis for Star Fox on the Super Nintendo. This laid the groundwork for 3D exploration in Mario and Zelda games. Despite its limited release in Japan, X is considered one of the most important games ever made. All of this came from a single, mysterious demo that had, until now, been lost to time.
My name is John Rairdin, and I’m the director of NintendoWorldReport.com. A few months ago, I produced a documentary in collaboration with the Video Game History Foundation called A Legacy in 3D: The Story of Star Fox, revealing Dylan Cuthbert’s Eclipse demo to the world for the first time.
Today, I am excited to share this demo with you, telling the story of its development and how it was discovered by the team at the Video Game History Foundation.
Today’s Sponsor
Today’s sponsor is StudioMDHR

